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-
- A nice computergame for all ATARI ST/STE/TT/FALCON from 1MB RAM onwards!
-
- **************************************************************************
-
- HINTZEN, VERWOHLT GbR
- 'Two men at work'
-
- Marienkirchweg 3a
- 48165 Münster
- Germany
-
- Tel.: 0251/232295 (Mon-Fri from 4.30pm) *** Fax: 02501/3125
-
-
-
-
- 1. Starting the game
- ----------------------------------------------------------------------------
-
- To start SHOCKER 2 just double-click one of the following program-files:
- SHOCKER2.PRG (ST/STE-Version), S2_TTFAL.PRG (TT/FALCON 030-Version).
- After a while the titelscreen appears!
-
- Now you can choose one of the listed functions:
-
- 1. Start: One Player Left Mousebutton/F10
- 2. Start: Two Players (MIDI) Right Mousebutton/F1
- 3. Start: Two Players (MODEM/Nullmodem) F2
- 4. 'SHOCKER 2-Connector' F3
- 5. Wait for game-start or connector F4
- 6. Change language: German/English F5
- 7. Introductions/How to order HELP-Key
- 8. Quit SHOCKER 2 ESC-Key
-
- The key -UNDO- switches beetween the different modes for two players,
- 'SHOCKER 2-Connector'...
-
-
- 2. How to play
- ----------------------------------------------------------------------------
-
- SHOCKER 2 consists of 3 different types of rooms!!!
-
- a. Rooms with gravity
- ---------------------
-
- Here, a rather considerable gravity force acts on your gameball.
- You are able to jump by pressing the left mousebutton. You will
- have special objects in some rooms, which manipulate the steering of
- Mick Murmel. For example: Activating the balloon will deactivate
- the gravity force.
-
- You have to collect all hearts on your way. The actual room is
- solved by taking the last heart.
-
- In such rooms you will find pneumatic postpipes (short: pipelines)
- too. Use them as an automatic transport facility for example to pass
- black holes. Just roll into the starter-position (marked with an
- arrow) and your ball will automatically roll till the end of the
- pipeline.
-
- Notice: You only can use such pipelines, if the starter-position
- has only one possible direction to start. With special-designed
- bricks, you will be able to construct and reconstruct a pipeline
- by yourself (sometimes you have to).
-
- b. Rooms with pneumatic postpipes
- ---------------------------------
-
- Here too, you have to collect all hearts. By taking the last heart
- a bell will ring and the exits (marked 'E') will be opened. Use one
- of the exits to leave the room. Almost all picked-up objects will be
- transfered to the object-bar on the right of the screen. The object-
- bar can take up to eight objects at a time. To get rid off an object
- simply take the same object again (this works in most cases and
- applies to rooms with gravity too).
-
- c. Trailsetting-Rooms
- ---------------------
-
- You will get a lot of information by reading the introductions in
- the program (including a little sketch).
-
-
- 3. Two-Player-Modes
- ----------------------------------------------------------------------------
-
- Connect two computers either by using MIDI-cables, a NULL-Modem-cable
- or via modem (from 2400 baud onwards). Before you start playing in
- Modem/Null-Modem-mode you first have to configurate the serial ports
- of your computers (see below) by using CONTROL.ACC or XCONTROL.ACC.
- The configurations have to be the same on both computers:
-
- - 8 Databits
- - 1 Stopbit
- - Handshake/Protocol: Off
- - Baudrate from 2400 onwards (the higher, the better)
- - serial Port: Modem 1 (Standard on ST and Falcon 030)
- - Parity: None
-
- 'SHOCKER 2-Connector'
- ---------------------
-
- The connector serves for building up the connection!
- Both players should start the connector, but only one of them may dial
- (atd...). Use the function-keys for dialing too (see chapter: 'How to
- configure SHOCKER 2'). After the connection is established, you can use
- the connector to communicate with each other: For example, to choose
- the next room to solve...
-
- Please refrain from loading the title-theme, if you want to play via
- modem or Null-Modem-cable.
-
- The function 'Abort Game' with the ESC-Key
- ------------------------------------------
-
- This function is not active, while you are playing in MODEM-Mode.
- The reason for this is, to prevent an unforced 'Game Abort' thru
- not correct send/received data.
-
- Together or against each other?
- -------------------------------
-
- SHOCKER 2 offers you two options in the two-players-mode:
- Playing together in a team or playing against each other (DUEL).
- Playing against each other sometimes reduces the speed of a
- 8 MHZ computer. In such a case please refrain from using the
- video/audio-connection (set video/audio off).
-
- SHOCKER 2-Smalltalk
- -------------------
-
- During the game you can start the SHOCKER 2-Smalltalk by pressing
- the HELP-Key (lets talk together). The usage of the function-keys
- is here possible too.
-
-
- 4. How to configure SHOCKER 2
- ----------------------------------------------------------------------------
-
- a. The title-theme
- ------------------
-
- Starting SHOCKER 2 without the title-theme will:
- 1. reduce the time of loading (c. 30 sec.) and
- 2. reduce the RAM-Usage (c. 200 KB).
-
- To start SHOCKER 2 without the title-theme simply rename the
- file 'S2_SONG.CMP' (for example: 'S2_SONG.CMX').
-
- If you are playing on TT, you have to shut off the CACHE.
- Sorry, but you have to refrain from listening to the title-theme,
- if you are playing on a Falcon 030 (in all cases).
-
- Please refrain from loading the title-theme, if you want to play
- via modem or Null-Modem-cable.
-
- b. The function-keys
- --------------------
-
- The random reservation of the function-keys (F01 - F10) is stored
- in the file: S2_MODEM.KEY. By using a text-editor you should be able
- to change the reservation to your requirements. If you don't have such
- a text-editor you should take an other program which is able to save
- files as ASCII-files. The function-keys are very useful for building
- up the connection in modem-mode: You can store phonenumbers too.
-
- Here an example: F01=atd~021457551|
-
- Pressing the F1-Key will send the command 'atd' to
- your modem. Then the programm waits c. 5 sec. ('~')
- and continues by sending the number 021457551. After-
- wards the program sends a carriage-return and a line-
- feed to your modem ('|'). Then, the connection should
- be established.
-
- c. Harddisk-installation
- ------------------------
-
- To install SHOCKER 2 on your harddisk simply copy all files of
- the original disk into a directory of your choice.
-
-
- 5. The File: S2.CFG
- ----------------------------------------------------------------------------
-
- The last used language and every solved room are stored in the file:
- 'S2.CFG' (one- and two-player-rooms are stored separately).
-
- The program 'S2_HELP.TTP' was created to pass rooms (without solving).
- This program has to be in the directory: 'S2_DATA'. It changes the file
- 'S2.CFG'!
-
- Do not use 'S2_HELP.TTP' without introduction. Otherwise, the file
- 'S2.CFG' could be damaged (please, back-up this file!)!
-
- Playing against each other will not effect the file 'S2.CFG'.
-
-
- 6. The SHOCKER 2-Disk
- ----------------------------------------------------------------------------
-
- You should find on the SHOCKER 2-Disk:
-
- ◆ SHOCKER2
- |
- +- SHOCKER2.PRG The Program (ST/STE)
- |
- +- S2_TTFAL.PRG The Program (TT/FALCON - monochrom)
- |
- +- WICHTIG NOTES in German
- |
- +- NOTES You are reading it
- |
- -- ◆ S2_DATA
- |
- +- S2.CFG The configuration-file
- |
- +- S2_MODEM.KEY The function-keys-file
- |
- +- S2_HELP.TTP To pass a room (be careful)
- |
- +- S2_SONG.CMP The title-theme
- |
- -- S2.PAC All other data
-
-
- 7. Concerning SHOCKER 1 and THRILLER N.T.
- ----------------------------------------------------------------------------
-
- Sorry, but these games are not available in english, yet!
- We are working on it. They may be available in 1994 (March/April).
-
- ----------------------------------------------------------------------------
-
- Good luck and lot of fun
-
- The Authors: M. Hintzen and J. Verwohlt