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Text File
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1995-08-15
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10KB
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248 lines
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A nice computergame for all ATARI ST/STE/TT/FALCON from 1MB RAM onwards!
**************************************************************************
HINTZEN, VERWOHLT GbR
'Two men at work'
Marienkirchweg 3a
48165 Münster
Germany
Tel.: 0251/232295 (Mon-Fri from 4.30pm) *** Fax: 02501/3125
1. Starting the game
----------------------------------------------------------------------------
To start SHOCKER 2 just double-click one of the following program-files:
SHOCKER2.PRG (ST/STE-Version), S2_TTFAL.PRG (TT/FALCON 030-Version).
After a while the titelscreen appears!
Now you can choose one of the listed functions:
1. Start: One Player Left Mousebutton/F10
2. Start: Two Players (MIDI) Right Mousebutton/F1
3. Start: Two Players (MODEM/Nullmodem) F2
4. 'SHOCKER 2-Connector' F3
5. Wait for game-start or connector F4
6. Change language: German/English F5
7. Introductions/How to order HELP-Key
8. Quit SHOCKER 2 ESC-Key
The key -UNDO- switches beetween the different modes for two players,
'SHOCKER 2-Connector'...
2. How to play
----------------------------------------------------------------------------
SHOCKER 2 consists of 3 different types of rooms!!!
a. Rooms with gravity
---------------------
Here, a rather considerable gravity force acts on your gameball.
You are able to jump by pressing the left mousebutton. You will
have special objects in some rooms, which manipulate the steering of
Mick Murmel. For example: Activating the balloon will deactivate
the gravity force.
You have to collect all hearts on your way. The actual room is
solved by taking the last heart.
In such rooms you will find pneumatic postpipes (short: pipelines)
too. Use them as an automatic transport facility for example to pass
black holes. Just roll into the starter-position (marked with an
arrow) and your ball will automatically roll till the end of the
pipeline.
Notice: You only can use such pipelines, if the starter-position
has only one possible direction to start. With special-designed
bricks, you will be able to construct and reconstruct a pipeline
by yourself (sometimes you have to).
b. Rooms with pneumatic postpipes
---------------------------------
Here too, you have to collect all hearts. By taking the last heart
a bell will ring and the exits (marked 'E') will be opened. Use one
of the exits to leave the room. Almost all picked-up objects will be
transfered to the object-bar on the right of the screen. The object-
bar can take up to eight objects at a time. To get rid off an object
simply take the same object again (this works in most cases and
applies to rooms with gravity too).
c. Trailsetting-Rooms
---------------------
You will get a lot of information by reading the introductions in
the program (including a little sketch).
3. Two-Player-Modes
----------------------------------------------------------------------------
Connect two computers either by using MIDI-cables, a NULL-Modem-cable
or via modem (from 2400 baud onwards). Before you start playing in
Modem/Null-Modem-mode you first have to configurate the serial ports
of your computers (see below) by using CONTROL.ACC or XCONTROL.ACC.
The configurations have to be the same on both computers:
- 8 Databits
- 1 Stopbit
- Handshake/Protocol: Off
- Baudrate from 2400 onwards (the higher, the better)
- serial Port: Modem 1 (Standard on ST and Falcon 030)
- Parity: None
'SHOCKER 2-Connector'
---------------------
The connector serves for building up the connection!
Both players should start the connector, but only one of them may dial
(atd...). Use the function-keys for dialing too (see chapter: 'How to
configure SHOCKER 2'). After the connection is established, you can use
the connector to communicate with each other: For example, to choose
the next room to solve...
Please refrain from loading the title-theme, if you want to play via
modem or Null-Modem-cable.
The function 'Abort Game' with the ESC-Key
------------------------------------------
This function is not active, while you are playing in MODEM-Mode.
The reason for this is, to prevent an unforced 'Game Abort' thru
not correct send/received data.
Together or against each other?
-------------------------------
SHOCKER 2 offers you two options in the two-players-mode:
Playing together in a team or playing against each other (DUEL).
Playing against each other sometimes reduces the speed of a
8 MHZ computer. In such a case please refrain from using the
video/audio-connection (set video/audio off).
SHOCKER 2-Smalltalk
-------------------
During the game you can start the SHOCKER 2-Smalltalk by pressing
the HELP-Key (lets talk together). The usage of the function-keys
is here possible too.
4. How to configure SHOCKER 2
----------------------------------------------------------------------------
a. The title-theme
------------------
Starting SHOCKER 2 without the title-theme will:
1. reduce the time of loading (c. 30 sec.) and
2. reduce the RAM-Usage (c. 200 KB).
To start SHOCKER 2 without the title-theme simply rename the
file 'S2_SONG.CMP' (for example: 'S2_SONG.CMX').
If you are playing on TT, you have to shut off the CACHE.
Sorry, but you have to refrain from listening to the title-theme,
if you are playing on a Falcon 030 (in all cases).
Please refrain from loading the title-theme, if you want to play
via modem or Null-Modem-cable.
b. The function-keys
--------------------
The random reservation of the function-keys (F01 - F10) is stored
in the file: S2_MODEM.KEY. By using a text-editor you should be able
to change the reservation to your requirements. If you don't have such
a text-editor you should take an other program which is able to save
files as ASCII-files. The function-keys are very useful for building
up the connection in modem-mode: You can store phonenumbers too.
Here an example: F01=atd~021457551|
Pressing the F1-Key will send the command 'atd' to
your modem. Then the programm waits c. 5 sec. ('~')
and continues by sending the number 021457551. After-
wards the program sends a carriage-return and a line-
feed to your modem ('|'). Then, the connection should
be established.
c. Harddisk-installation
------------------------
To install SHOCKER 2 on your harddisk simply copy all files of
the original disk into a directory of your choice.
5. The File: S2.CFG
----------------------------------------------------------------------------
The last used language and every solved room are stored in the file:
'S2.CFG' (one- and two-player-rooms are stored separately).
The program 'S2_HELP.TTP' was created to pass rooms (without solving).
This program has to be in the directory: 'S2_DATA'. It changes the file
'S2.CFG'!
Do not use 'S2_HELP.TTP' without introduction. Otherwise, the file
'S2.CFG' could be damaged (please, back-up this file!)!
Playing against each other will not effect the file 'S2.CFG'.
6. The SHOCKER 2-Disk
----------------------------------------------------------------------------
You should find on the SHOCKER 2-Disk:
◆ SHOCKER2
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+- SHOCKER2.PRG The Program (ST/STE)
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+- S2_TTFAL.PRG The Program (TT/FALCON - monochrom)
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+- WICHTIG NOTES in German
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+- NOTES You are reading it
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-- ◆ S2_DATA
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+- S2.CFG The configuration-file
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+- S2_MODEM.KEY The function-keys-file
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+- S2_HELP.TTP To pass a room (be careful)
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+- S2_SONG.CMP The title-theme
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-- S2.PAC All other data
7. Concerning SHOCKER 1 and THRILLER N.T.
----------------------------------------------------------------------------
Sorry, but these games are not available in english, yet!
We are working on it. They may be available in 1994 (March/April).
----------------------------------------------------------------------------
Good luck and lot of fun
The Authors: M. Hintzen and J. Verwohlt